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Cosrin: A New Dawn

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Today I tried out another roleplaying enforced, fantasy themed MUD, much like the MUD I wrote about yesterday.  I made Greri, a human fighter on Cosrin: A New Dawn.   Character creation was short and simple on this MUD, which is something I usually prefer.  The faster I can jump in and start playing, the better.

I opted to go through the new player training on this MUD, as I usually do when trying out a new MUD, and boy am I ever glad I did.  Most of the MUDs I play are based on derivatives of the Diku codebase, and have similar commands.  This MUD uses a custom codebase, and things didn’t exactly work the way I expected them to.  This was a bit off-putting at first, but by the time I finished the  tutorial areas, I actually began to like some of the differences, such as actually having to type to advance on my opponent before attacking with a melee weapon, and entering an attack command every round, instead of having combat be pretty much automatic like on many diku style MUDs.  You can also mix two items to create new items, which is a neat feature.

The hardest thing to get used to was having to hold items in my hands before I could use or wear them, instead of being able to use them directly out of my inventory like I am used to.  I am still undecided as to whether this adds depth to the game, or is just annoying.  It is something I can see being a big barrier to less MUD savvy players.

This MUD is also pay to play if you want to advance past level 30.  I don’t have an opinion one way or the other about pay to play MUDs, but I will rarely try one that isn’t at least playable for non paying players.

All in all, I had a good time on this MUD today, and will probably log back in sometime soon.



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